Give It Up! 2 combines the best features of platform and rhythm games, bringing the best Give It Up! ever. Play with Blob or one of his friends in a unique and surreal grayscale world full of deadly spikes and platforms.
What Give It Up! 2 adds to the formula is depth and layers; mainly, vertically. Levels now often have high and low roads to take with varying challenges and transitions between them. What they also have are difficulties; a new addition to the series. And each difficulty is organically incorporated into a level via the new purple jump pads. You’ll find these pads at the very beginning of each level, letting you jump from the green colored easy level to the yellow colored medium and to the red colored hard. Each difficulty level also has its own music to enjoy, and the new tracks are pretty great. Much less cartoony sounding than the old game.
You want to know what’s really cool though? There is a reason you don’t just pick a difficulty from the menu. It’s because each level, which is basically three levels, is still one big level. You can transition between difficulties as you play, falling from higher difficulty levels to low, and those purple jump pads don’t just show up at the beginning! They can be used to reach higher spaces or higher difficulties, as well as secret areas. It’s pretty much impossible to see everything the game has to offer without exploring each difficulty layer for these transitions. Another new mechanic are glass tiles, some of which you can cross safely, some of which crack as you approach, indicating they’ll break and drop you to the hazard or difficulty below.
Also new to the series is a three star rating system. Where the first game was a maddening linear gauntlet of gameplay, now you can jump around a bit more, beating the easy or medium of a stage and moving on before coming back. You are scored through star tokens littered about the level. You need ten for one star, thirty for two, and fifty for three. On average, just following each respective difficulty will net you the corresponding stars. Though, with the moving, raising, and lowering platforms along with the higher and lower paths through the same difficulty, you can complete a level on hard and not get three stars by missing a token or two.
The game isn’t perfect, though it’s nearly there. There are some bugs and some issues with the sound synchronization as you jump between levels. I’d also love a pause or retry button in some corner. If I miss a pad or I drop from hard to medium while going for three stars, I really don’t want to just wait until I die. Usually the wait isn’t that long, but sometimes it can take several seconds. This seems like such a miniscule thing, but when you’re attempting a level hundreds of times or more, it adds up.
The design and music aren’t the only things improved. Even though the aesthetic is similar with the same background that kind of looks like a grayscale photo of a water damaged wall, there is much more visual variety. From the color coded difficulties to the new jump pads and glass tiles, and the bundles of lab equipment that scroll in the background giving you more to look at as well as some context for what is even going on in this game. Give It Up! 2 boasts improvements in all areas, and it is still cripplingly difficult when it wants to be. Even more so than the previous game half the time. Mainly, it offers tons of replayability as you go through each difficulty of each stage one by one, looking for coins and hidden paths that snake their way between the difficulties. It can be frustrating to the max, but it’s my kind of frustrating. If you like impossible games at all, don’t skip this one.
Game: Give It Up! 2 | 0.99$ | Universal app | Download